Thursday, July 26, 2012

Week 8 Blog Post- The Disruptive Power of Second Life


Week 8 Blog Post-The Disruptive Power of Second Life

                  A disruptive technology is an innovation that is developed typically for less money, is more convenient in use, although not necessarily better in performance (Christensen, 1997). The creation of the new technology can disrupt entire industries- as an industry that creates a more sustainable technology has not built in a way to combat the new disruptive technology, nor do the industry executives buy into an emerging disruptive technology – all leading to the sustainable technology being surpassed by the new, disruptive technology (Christensen, 1997).

                  Second Life is a disruptive technology that can replace face-to-face environments through online avatar creations and simulated worlds invented by users (Kalning, 2007). The technology is an updated version of Sim City, which originated as an animated world where users could join and play games online. In Second Life, the users actually create individual worlds with whatever their imagination allows (Kalning, 2007).

                  For the industry of education, this could be utilized as a creative learning tool, where teachers could lead virtual classrooms and interact with students, as well as students interacting with each other. This idea is already as far as distance/online education is concerned, however the creativity factor seems endless. Socially, this can be good for those that perform better with some level of anonymity. However, all of the technology that emerges that subdues social interaction in a face-to-face environment can reek havoc on personal relationships.

References:

Christensen, C. (1997). The innovator’s dilemma: When new technologies cause great firms to fail. Boston. Harvard Business School Press

Kalning, K. (2007). If second life isn’t a game, what is it? Msnbc.com. Retrieved from www.msnbc.msn.com/id/17538999/ns/technology_and_science-games/t/if-secong-life-isnt-game-what-it/

1 comment:

  1. Diane, I concur that SL has creative features unlike the norms; true as well, there are many ways to collaborate and interact towards educational goals. It is becoming more interesting and challenging to truly determine what modes and learning strategies best fit the students. Would nursing students accept this type of teaching? Would they feel at a greater loss if they are not understanding the medical lessons and need to seek assistance?

    As for my HS students and teaching aerospace, I struggle to accept the trade-off of time it takes to manipulate a program such as SL in lieu of F2F Q & A in real time. This group struggles with many basic math, science and social skills.

    I long for the adult learner..........

    David

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